Someone on the RB Forums asked about using timers to control the coloring of some squares (what for, I have no idea). So I put together a sample that shows how I'd do it.
There's a six minute video detailing how to use REALbasic Timer Controls in your program.
Jay Jennings
Thursday, September 14, 2006
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1 comment:
just so you know there is a way easier way to do this
make an array of rectangles named rec and make their arrays 0,1,2,3 respectively
now make one timer name it masTimer
set its mode to 2
add two properties
colorBool as Boolean
and
currentSquare as integer
now under masTimer sub(action) put this code
if colorBool=True then
rec(currentSquare).FillColor=&c00FF00
currentSquare=currentSquare+1
if currentSquare > 3 then
currentSquare=0
colorBool=false
else
end if
else
rec(currentSquare).FillColor=&cFFFFFF
currentSquare=currentSquare+1
if currentSquare > 3 then
currentSquare=0
colorBool=true
else
end if
end
voila! blinking boxes with way less garbage
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